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39 Game Reviews

5 w/ Responses

Excelent, Addictive, and a little sadistic :P

That's all I have to say about this game. It's almost perfect but not quite.

For starters, the collison detection is overly sensitive at the bottom. If you stay at the bottom of the screen, the game thinks that the enemies are being hit constantly, and they die even before getting on the screen. This also works for the bosses, which get killed instantly.

Also, the "thanks for playing" screen loops. Other than these two problems however, it's an almost perfect game. Congrats on a well made game.

Not bad, really difficult on a laptop like usual

The only problem I had was the fact that it crashed on me, afte I restarted. Other than that it was fun.

OMG I'm voting one because of the claymore wall...

but then that would be unfair. Anyways, I'm trapped on the claymore wall that says "trapped already?" what gives!?!

Am I like the only one who managed to...

Infect madagascar on my first playthough? Seriously though, In my first playthough, I managed to get everywhere except for Greenland, Peru, and Canada. (Yay since I live there!) As was said before, the descriptions of what each symptom does doesn't say how it will affect your virus. I enjoyed this game and would play it again if I could keep my eyes open. So Goodnight!

Very nice shooter.

I really enjoyed this game. The graphics and sounds were good, and the controls, as you said, were odd at first but eventually I got it down pat. The boss battles took quite a while to do, and mostly consisted of spamming fail-safes in it's direction. I don't think that overkill, persision, mass, and sensor were useful at all and should be removed. In fact, you should only put your stats into armor only, since you are fast enough as it is, and you will not be dying anytime soon.

As for weapon stats, they should go into the attack stat of the weapons only, and the laser stats didn't seem to do too much either. So my recomendation is the first batch of stats partially into the machine gun and the fail-safe, then the rest for the rest of the game into the fail-safe attack and duration.

Other than being too customizable, it was perfect. Just remove the unnessary stats, or improve them to work more often, and it will be completly perfect. 5/5

Needs teleport for sure

I have a magician on MS (well actually it's a cleric, but same dif), and teleport is essential in fighting a jr balrog. It makes running easier, and with such low hp and mp, running is a very good idea in this flash game. Also, my lvl 71 priest does more damage with it's magic claw than your lvl 82 mage, but then again I've got a lot of int equips so it isn't that big of a problem. Maybe if you got to learn the essentials of a magician, you could make a better mage sim. Your sin/dit ones are spot on.

Commands would be nice.

For example, you could order your group to stick together, and not get separated right at the beginning. In multiple team battles, the other three teams tend to gang up on you. Eventually, one team becomes dominant, yet you are still their primary target. Make it so that multi team battles have them targeting the foe wtih the greatest firepower.

Lol you can squish the tangerines!

Too bad you can't just hover your mouse over the entrance and click on them all. There are too many. I got 100...something on my first try.

I don't like the snapping with 1 way walls.

The one way walls always snaps the ball towards the side that it cannot go through whenever it hits either end. Sometimes it causes the ball to move about an inch so that it can't get through the wall and throws off the level design that I worked on for so long. Other than that it's perfect.

Or I will destry...

Tom Fulp!!!!OMG NO! I lost on purpose :P. Tom's swimming with the sharks now.

Anyways, It's a fun game, and is very well designed.

Hey look, a shiny red ball!

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Joined on 10/6/07

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